johnnyoshika added a commit to johnnyoshika/analytics-dashboard-native that referenced this issue Sep 22, 2015 johnnyoshika
What device are you using? All Rights Reserved. My Xcode is unfortunately busted, reinstalling now. Found a thread that suggested editing the build templates in the SDK (https://developer.appcelerator.com/question/128721/build-for-armv6-with-18-sdk-and-xcode-42) but they already support armv6 and armv7.
where can be problem? The error states iPhone/iPod Touch: application executable is missing a required architecture. There are other issues now, but it's up to me to solve them. Error Failed To Parse App's Info Plist http://d.pr/i/QXg9 I've tried building from Xcode too, to see if it was giving me the same error; it did.
TSS provides a CSS-like mechanism for declaring object properties and styes, optionally customized for different platforms and screen sizes. you need to add other linker flags. Sign up for free to join this conversation on GitHub. but there's something broken with the Titanium CLI 3.0.13 (on OSX 10.7.5) that means build, create etc. Got a tip for us?
At least one of the following architecture(s) must be present: armv6 ~~~ 0 0 09/22/12--10:57: iOS 6 + Mobile SDK 2.1.3 RC: Missing required architecture armv6 Contact us about this article Failed To Parse App's Info Plist Titanium asked 3 years ago viewed 412 times active 3 years ago Linked 9 Non-PIE Binary - The executable 'project name' is not a Position Independent Executable. Rebuild the library for the simulator. In info.plist is this not available.
Not the answer you're looking for? original site If you specify a port, then it will connect to that port and relay all messages. Missing Required Architecture I386 In File (3 Slices) Components can be created both in XML markup and programmatically, as we will see in this tutorial series. Product_bundle_identifier Appcelerator Thank you for a tip or a idea.
Let's take a look at some of the core architectural concepts for Alloy. weblink Exactly what I want before starting to port my app to Alloy. Anyone got any experience of this issue or can help ? ide referenced this issue Sep 29, 2015 Closed Compile error during initialized empty app with latest React Native (0.11.4) and iOS 9 #3121 weisjohn commented Sep 30, 2015 Dead code stripping Failed To Parse App's Info.plist Appcelerator
the reason was just stupid! Appcelerator Docs Starting with iOS 10, relaying the syslog is virtually useless. Alloy applications are designed around reusable components that form the building blocks of your application.
Perhaps someone who has more knowledge in this area will pop in with a solution... thanks 0 0 10/07/13--06:50: app after update - the bundle does not support one or more of the devices supported by the previous app version. The controller will interact with the model to execute business logic, and update the view of the component as appropriate. Undefined Symbols For Architecture I386 Is there a way to do this automatically ?
For every case i add in tiapp.xml: ~~~
This is not a dyadic cosine-product Detect MS Windows Personal taxes for Shopify / Paypal shop? The Alloy compiler must be installed first before an Alloy app can be created. Here is what Im using: 3.1.0 GA xcode 4.6 Firstly, this is what I got when uploading: 1. "iPhone/iPod Touch: application executable is missing a required architecture. I thought I had to use the Node.js module ‘titanium' for the task, while it really is the "executable" under …/Titanium/mobilesdk///titanium .
To publish a new release to NPM, run npm publish. When supporting iPhone, the executable must include support for the armv6 architecture, unless the UIRequireDeviceCapabilities include the 'armv7' capability" We have searched through the forums here and on Google and have Join them; it only takes a minute: Sign up titanium submitting app - missing a required architecture,iphone5,Invalid Launch Image, non-pie binary up vote 0 down vote favorite I just cant get Products Appcelerator Platform Plans & Pricing Developers Developer Portal Help App U.
Alloy Project Tour Now that we understand some of the architectural concepts behind Alloy, let's dive into an actual Alloy project and explore what's going on. trackDevices() Continuously retrieves an array of all connected iOS devices. Alloy provides facilities for structuring your application code in this way as well. Load it with Xcode and build failed at AwesomeProjectTest target for iphone device with the errors: "_RCTSetLogFunction", referenced from: -[AwesomeProjectTests testRendersWelcomeScreen] in AwesomeProjectTests.o ld: symbol(s) not found for architecture arm64 clang:
kevincobain2000 commented Sep 25, 2015 +1 Dead Code Stripping BilalBudhani commented Sep 25, 2015 Dead Code Stripping trick worked for me as well. 👍 @tealtail seanmthompson commented Sep 25, 2015 Dead thanks — answered April 6th 2012 by sean oreilly permalink 0 Comments 0 Votes The ownership of individual contributions to this community generated content is retained by the authors of their You should make this module an optional dependency of your application and it will only be downloaded on OS X. Anonymous form close (x) Front Page Mac Blog iOS Blog Roundups AirPort Apple Car Apple Deals Apple Pay Apple Stores Apple TV Apple VR Project
Everything ist ok.